[ It's a reasonably difficult level, hard enough to push him a bit, complete with the fun risk of getting shot by (harmless, but watch your gauges—you wouldn't want a game over after getting this far, right?) pellets. ]
Your efficiency output increases by [ REELS OFF DATA, wow, such numbers ] after experiencing time within the loading screens, increasing by a factor of [ MORE DATA ] with every second.
[ she follows, perching herself on his head again so she's not in his way. ]
When you're a soldier, you learn that the time to push yourself is when things are happening you don't like. Because usually when you don't like things, they're probably going to kill you.
It's not a healthy mindset. A mindset that the children in Kyriakos don't deserve.
I accepted it because we needed people to fight or everyone was going to die. I just also happen to be really damn good at it.
But it's not a good mindset under circumstances when things aren't constantly trying to kill you.
Correct. Closest people got is compartmentalization. It's kind of close. But people who are good enough to actually be like turning off a subroutine are rare and it's also considered pretty unhealthy to do it often.
[ You must feel right at home, causing all of this property damage. He can totally make the turrets take each other out, though he probably does get clipped by a few of those pellets for his trouble. ]
[ When he reaches the end of the level and touches the entrance to the next, a holographic loading bar flickers to life. 60% … 80% … 92% … 85% ... ]
[ … … … 100%! He's free to step through. Though, he will find that this next room is … well, it's a boss battle. And a puzzle: a boss battle and puzzle combination with hella portals, an armored robot with lasers, companion cubes, and turrets. ]
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[I'm just gonna stay here.]
[By the entrance.]
[studying the surroundings.]
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[ … ]
You. Do not like the loading screens.
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Are the problems fixed?
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…
Tell me something. Is it cruelty?
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[ she follows, perching herself on his head again so she's not in his way. ]
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I'm a soldier.
When you're a soldier, you learn that the time to push yourself is when things are happening you don't like. Because usually when you don't like things, they're probably going to kill you.
It's not a healthy mindset. A mindset that the children in Kyriakos don't deserve.
I accepted it because we needed people to fight or everyone was going to die. I just also happen to be really damn good at it.
But it's not a good mindset under circumstances when things aren't constantly trying to kill you.
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Correct?
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[I am not a healthy man.]
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And I'm pretty far from the perfect example of mental health.
[Let's not over those turrets with portals. FUNTIMES.]
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I believe I understand.
[ she's starting to sound more cheerful again ]
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...in short, it would be cruelty. To make others like this.
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[ im so proud of me im learning 2 people ]
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I will adjust the parameters. You should not encounter any more loadscreens past this point.
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[Hmmm, maybe I can make turrets shoot each other.]
[I will do that.]
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On a miscellaneous note, your teammate exited the menu with no ill-effects. I thought you might like to know.
[ and then she vanishes, as she does. ]
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[Still gonna make turrets kill each other, sounds fun.]
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[ When he reaches the end of the level and touches the entrance to the next, a holographic loading bar flickers to life. 60% … 80% … 92% … 85% ... ]
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[Will wait for the loading screen.]
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[ … … … 100%! He's free to step through. Though, he will find that this next room is … well, it's a boss battle. And a puzzle: a boss battle and puzzle combination with hella portals, an armored robot with lasers, companion cubes, and turrets. ]
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[HIGH EFFICIENCY, THANKS FOR THAT STRESS.]
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